The Blood Ritual has gripped the 1st and 2nd levels of the Dungeon. Murataynie calls to its followers and the Blood Ritual begins. Four types of enemy worshipers have been affected by this religious fervour becoming enhanced and full of rage. Consequently they are now stronger. Introducing 4 variant creature cards to spice up your 2D6 Dungeon adventure. This is an optional event to increase the difficulty of your level 1 and 2 encounters.
The 2D6 Blood Ritual Event Card is an A6 Postcard with 4 variant creature cards to go with 2D6 Dungeon. These cards are intended for use in Level 1 and 2 of the dungeon.
The Forest Infection Event Card can also be found here:
This is the second expansion of Rad Zone Totality and is designed to be used in conjunction with the core rules. It includes the search matrix for the Exhibition Centre and the building map. All the search matrix references for the map are included n the expansion, so this is a totally new location and map for your survivors.
The Exhibition Centre search matrices are listed first. Search modifiers do not apply to all tables in the matrix: guidance is provided in the title of the table. Some of the tables are designed to increase the random nature of searching so may point you to another table. In the centre page and at the back of the book are the maps. They included large and smaller formats;Â giving two print options.
Situation
You have discovered a large building which appears to be an Exhibition Centre. There could be useful loot inside, but you can see from the outside that there has already been some looting and it looks like there may even be people living within the structure. However, there could potentially be supplies and handy equipment for the bunker.
You may now select the Exhibition Centre when out on mission!
2D6 Realm is the overland expansion for 2D6 Dungeon, the dungeon crawler designed by Toby Lancaster. You will need the original 2D6 Dungeon Core Rules to play this expansion even though there are many unique rules herein. This is a roll and write, print and play, solo player game.
The 2D6 Realm rule book begins with an outline of the setting, followed by the rules and the tables to generate the world within which your adventurer explores and lives. There are many tables to expand the narrative and new sheets that help you manage a realm in which you can also construct buildings to generate an income and work to wards better weapons and equipment. There is also an extensive Lore section that can be used to inject more narrative into your adventure.
This is the first expansion of Rad Zone Totality and is designed to be used in conjunction with the core rules. It includes the search matrix for the Science Laboratory and the building map. All the search matrix references for the map are included n the expansion, so this is a totally new location and map for your survivors.
The Science Lab (SCL) search matrices are listed first. Search modifiers do not apply to all tables in the matrix: guidance is provided in the title of the table. Some of the tables are designed to increase the random nature of searching so may point you to another table. At the back of the book are the maps. They included large and smaller formats; on half pages to be stuck together and on a full page giving two print options. Because this is a digital product these pages can be printed individually.
Situation
You have discovered a large building which appears to be a science centre or laboratory. There could be useful loot inside, but you can see from the outside that there has already been some looting and it looks like there may even be people living within the structure. However, there could potentially be medical supplies and handy equipment for the bunker.
You may now select the Science Laboratory when out on mission!
2D6 Dungeon Lairs Expansion Omnibus – all the expansion’s in one edition…
This omnibus features five lairs from three previous 2D6 publications. These are The Infernal Cave, The Sunken Swamp, The Ancient Mine Shaft, The Basins of Adrumar and The Haunted House. Each is a self contained adventure which will see creatures and treasure revealed in new and unexpected ways.
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