Description


Setting
Coradine serves as the setting for 2D6 Dungeon, a fantasy world where people have enjoyed peace for generations and have all but forgotten war. The regions and realms honour a shared sovereignty that keeps the surface world united. Beneath this appearance of harmony, however, lies a violent underworld filled with dungeons, caverns, and hidden chambers. Monsters guard forgotten treasures in the darkness, while bandits and brigands gather below to plot raids against the settlements above.
Although Coradine includes some familiar fantasy ancestries, it also introduces many unique ones. Darkness has twisted some of these peoples over time, while others have willingly abandoned the harmony of the surface world in pursuit of power and destruction. Adventurers and parties take on the dangerous task of fighting these threats. They venture into the dungeons scattered across the land, where the creatures of the dungeon realm attack and attempt to destroy anyone bold enough to enter.
What Else You Need to Play
As well as the Core Rules book, the Tables Codex book, you will need 2 different-coloured six-sided dice, an additional 2 six-sided dice, a pencil, and a dot grid sheet to draw the map on.
You can see the cards here:
You can see a playthrough of the game at a number of YouTube channels. You can see the designer Toby Lancaster play it here:














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