The Frost Infection has gripped the 1st level of the Dungeon. A cold wind has blown into the area and with it comes snow. Ice grips the ground affecting the top level of the dungeon. Drawing out corrupt Low Magic that infects some of its denizens. The patrols are gripped by an icy rage. This is an optional event to increase the difficulty of your level 1 encounters.
Adventurers are known to have braved the caves for many reasons. To help rid the land of the creatures that might venture out at night or to find treasure to support their growing domains. Others enter to raise their level before they venture back into the main undefeated dungeon that plagues the land.
This is the Lairs Expansion for 2D6 Dungeon and features the rules and tables for the Infernal Caves and Sunken Swamp. To play the Lairs Expansion you will need the 2D6 Dungeon Core Rules. You will also need the Tables Codex as some of the tables referenced in this expansion are found there.
2D6 Realm Cards are designed to be used in conjunction with 2D6 Realm the official overland expansion for 2D6 Dungeon, the dungeon crawler designed by Toby Lancaster.
This is the second expansion of Rad Zone Totality and is designed to be used in conjunction with the core rules. It includes the search matrix for the Exhibition Centre and the building map. All the search matrix references for the map are included n the expansion, so this is a totally new location and map for your survivors.
The Exhibition Centre search matrices are listed first. Search modifiers do not apply to all tables in the matrix: guidance is provided in the title of the table. Some of the tables are designed to increase the random nature of searching so may point you to another table. In the centre page and at the back of the book are the maps. They included large and smaller formats; giving two print options.
Situation
You have discovered a large building which appears to be an Exhibition Centre. There could be useful loot inside, but you can see from the outside that there has already been some looting and it looks like there may even be people living within the structure. However, there could potentially be supplies and handy equipment for the bunker.
You may now select the Exhibition Centre when out on mission!
The Creatures of the Corn expansion is based in the same world as the rest of the 2D6 Dungeon. This is the second adventure that you play as the town constable. After a day of traveling, you arrive at a farmstead and find a trail of blood leading down the stone steps to a muddy path along side a massive field of corn. You peer in and see a gloomy tunnel leading off into the corn. You have tried to ignore the fact it is “All Deaths” eve, but the locals see it as a sign that low magic is behind the disappearances. Ideally you would wait till morning, but there is no time to waste. If you are to save the farmers, then you must face the creatures of the corn.
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