The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
Rad Zone Totality is a roll and write game set in a dystopian future which comes in a letter size paperback book. Each one gives you all the rules, eposide sheets, characters information and maps required for each game. Rad Zone uses a D6 (six-sided dice) system. You will need at least three dice to play, preferably of three different colours. You will also need a pencil, eraser and red, yellow and green pens or colouring pencils.
Each mission sees the survivor(s) head out and salvage vital resources for their bunker. For each mission an Episode sheet is created with mission objectives. The isometric maps located at the back of the book are then used to run the mission. A game session can be played with either a freshly generated character or one selected from the Rad Bunker Roster, perhaps a character you previously created who survived previous missions. Rad Zone Totality can be played as either a solo player game or as the two player version.
Rad Zone Totality is also available in a digital format which can be purchased from our store.
Additional information
Weight
650 g
Dimensions
27.7 × 21.6 × 1 cm
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The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
This is the first expansion of Rad Zone Totality and is designed to be used in conjunction with the core rules. It includes the search matrix for the Science Laboratory and the building map. All the search matrix references for the map are included n the expansion, so this is a totally new location and map for your survivors.
The Science Lab (SCL) search matrices are listed first. Search modifiers do not apply to all tables in the matrix: guidance is provided in the title of the table. Some of the tables are designed to increase the random nature of searching so may point you to another table. At the back of the book are the maps. They included large and smaller formats; on half pages to be stuck together and on a full page giving two print options. Because this is a digital product these pages can be printed individually.
Situation
You have discovered a large building which appears to be a science centre or laboratory. There could be useful loot inside, but you can see from the outside that there has already been some looting and it looks like there may even be people living within the structure. However, there could potentially be medical supplies and handy equipment for the bunker.
You may now select the Science Laboratory when out on mission!
Murder at Morley Workshop – A D&D 5e Winter One Shot Adventure for Levels 1-3.
Set in a frontier town, nestled on a snowy plain, the Murder at Morley’s Workshop is a winter one shot adventure for DnD 5e. Positioned at the edge of the village, next to an ancient woodland, Morley’s workshop is the focus of a grisly crime. A man driven by savage hatred murders his cousin. The resulting spilling of blood, combined with the man’s malice, calls forth a vicious Fey creature from the crimson pool. In turn this twisted magic then beacons a crazed animal from the dark wood beyond. The party of adventurers are called to the location as the town alarm goes up with the sighting of the giant bear at the workshop. It is prowling around the building and the large workshop door appears to be open…
The Adventure Overview
There are three main elements to the adventure. Firstly the players must deal with the bear that has become crazed and will not let them enter the building. Secondly inside is a crime scene, a murder has taken place. Morley is hiding in the building. Thirdly an evil Red Cap has emerged from the blood and is holed up in the workshop having already devoured the victim and bathed in his blood. The players must solve the murder, defeat or repel the bear and take on the Red Cap.
2D6 Value sheet Bookmark is designed to be used as a quick reference guide for 2D6 Dungeon a classic-style dungeon crawl, print & play, roll-and-write game, designed for solo play. This bookmark list the values some of the most commonly found non magical items available within the dungeon. Included on the bookmark are lists for: Gem values, Miscellaneous values, Armour values and a Herb table.
The Blood Ritual has gripped the 1st and 2nd levels of the Dungeon. Murataynie calls to its followers and the Blood Ritual begins. Four types of enemy worshipers have been affected by this religious fervour becoming enhanced and full of rage. Consequently they are now stronger. Introducing 4 variant creature cards to spice up your 2D6 Dungeon adventure. This is an optional event to increase the difficulty of your level 1 and 2 encounters.
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