The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
Rad Zone Totality is a roll and write game set in a dystopian future. These printed episode sheets are designed to be used in conjunction with the Rad Zone Totality game. The pad consits of 25 pages with each sheet giving you all the information you need to complete a mission. Additionally Rad Zone uses a D6 (six-sided dice) system. You will need at least three dice to play, preferably of three different colours. You will also need a pencil, eraser and red, yellow and green pens or colouring pencils.
Each mission sees the survivor(s) head out and salvage vital resources for their bunker. For each mission an Episode sheet is used to record mission objectives, complete your character and add your equipment. A game session can be played with either a freshly generated character or one selected from the Rad Bunker Roster, perhaps a character you previously created who survived previous missions. These sheets also allow you to keep a check on time and your radiation dosage. Rad Zone Totality can be played as either a solo player game or as the two player version.
Rad Zone Totality rule books are also available to be purchased from our store.
Additional information
Weight
130 g
Dimensions
29.7 × 21 × 0.5 cm
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The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
Adventurers are known to have braved the caves for many reasons. To help rid the land of the creatures that might venture out at night or to find treasure to support their growing domains. Others enter to raise their level before they venture back into the main undefeated dungeon that plagues the land.
This is the Lairs Expansion for 2D6 Dungeon and features the rules and tables for the Infernal Caves and Sunken Swamp. To play the Lairs Expansion you will need the 2D6 Dungeon Core Rules. You will also need the Tables Codex as some of the tables referenced in this expansion are found there.
This is the second expansion of Rad Zone Totality and is designed to be used in conjunction with the core rules. It includes the search matrix for the Exhibition Centre and the building map. All the search matrix references for the map are included n the expansion, so this is a totally new location and map for your survivors.
The Exhibition Centre search matrices are listed first. Search modifiers do not apply to all tables in the matrix: guidance is provided in the title of the table. Some of the tables are designed to increase the random nature of searching so may point you to another table. In the centre page and at the back of the book are the maps. They included large and smaller formats; giving two print options.
Situation
You have discovered a large building which appears to be an Exhibition Centre. There could be useful loot inside, but you can see from the outside that there has already been some looting and it looks like there may even be people living within the structure. However, there could potentially be supplies and handy equipment for the bunker.
You may now select the Exhibition Centre when out on mission!
The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
Murder at Morley Workshop – A D&D 5e Winter One Shot Adventure for Levels 1-3.
Set in a frontier town, nestled on a snowy plain, the Murder at Morley’s Workshop is a winter one shot adventure for DnD 5e. Positioned at the edge of the village, next to an ancient woodland, Morley’s workshop is the focus of a grisly crime. A man driven by savage hatred murders his cousin. The resulting spilling of blood, combined with the man’s malice, calls forth a vicious Fey creature from the crimson pool. In turn this twisted magic then beacons a crazed animal from the dark wood beyond. The party of adventurers are called to the location as the town alarm goes up with the sighting of the giant bear at the workshop. It is prowling around the building and the large workshop door appears to be open…
The Adventure Overview
There are three main elements to the adventure. Firstly the players must deal with the bear that has become crazed and will not let them enter the building. Secondly inside is a crime scene, a murder has taken place. Morley is hiding in the building. Thirdly an evil Red Cap has emerged from the blood and is holed up in the workshop having already devoured the victim and bathed in his blood. The players must solve the murder, defeat or repel the bear and take on the Red Cap.
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