Alien Sanctuary – Phase Four Expansion Booklet expands the narrative of the core Alien Sanctuary Game. It tags on a phase 4 to the turn which naturally follows of from phase 3. It consists of potential events that can reward or penalise. It will often have an impact on your aliens or the sanctuary. There are also additional Ranger Drone upgrades and even a new Alien! But one you do not want in your sanctuary.
Alien Sanctuary – Phase Four Expansion Booklet is an expansion for Alien Sanctuary. It adds a fourth new phases to the game and brings in external influences. Many of the influences can be problematic, but an astute sanctuary manager may well turn them in their favour. face activists, government officials, disgruntled celebrities, natural disasters and unexpected alien incursions. This A5 staple bound booklet consists of 30 pages.
Digital Version included.
Additional information
Weight
175 g
Dimensions
21 × 15 × 0.5 cm
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Alien Sanctuary – A Sci-fi Tabletop Eco Tycoon Game
Alien Sanctuary is a Roll and Write, Print and Play game where you mange a sanctuary for aliens to come for treatment and rehabilitation before being returned to their own world.
This 50 page booklet contains the rules needed to play. as well as a selection of tables and 10 Alien profile cards. There are also three main sanctuary operation sheets and an optional narrative sheet to help you manage the coming and goings of your aliens.
Alien Sanctuary – A Sci-fi Tabletop Eco Tycoon Game
Alien Sanctuary is a Roll and Write, Print and Play game where you mange a sanctuary for aliens to come for treatment and rehabilitation before being returned to their own world.
This 50 page booklet contains the rules needed to play. as well as a selection of tables and 10 Alien profile cards. There are also three main sanctuary operation sheets and an optional narrative sheet to help you manage the coming and goings of your aliens.
Alien Sanctuary – Phase Four Expansion Booklet expands the narrative of the core Alien Sanctuary Game. It tags on a phase 4 to the turn which naturally follows of from phase 3. It consists of potential events that can reward or penalise. It will often have an impact on your aliens or the sanctuary. There are also additional Ranger Drone upgrades and even a new Alien! But one you do not want in your sanctuary.
Alien Sanctuary – A Sci-fi Tabletop Eco Tycoon Game
Alien Sanctuary is a Roll and Write, Print and Play game where you mange a sanctuary for aliens to come for treatment and rehabilitation before being returned to their own world.
This 50 page booklet contains the rules needed to play. as well as a selection of tables and 10 Alien profile cards. There are also three main sanctuary operation sheets and an optional narrative sheet to help you manage the coming and goings of your aliens.
Alien Sanctuary – A Sci-fi Tabletop Eco Tycoon Game
Alien Sanctuary is a Roll and Write, Print and Play game where you mange a sanctuary for aliens to come for treatment and rehabilitation before being returned to their own world.
This 50 page booklet contains the rules needed to play. as well as a selection of tables and 10 Alien profile cards. There are also three main sanctuary operation sheets and an optional narrative sheet to help you manage the coming and goings of your aliens.
Alien Sanctuary A6 laminated crib sheet is designed to be used in conjunction with Alien Sanctuary a Tabletop Eco Tycoon Game in which you manage a sanctuary where aliens comes for treatment and rehabilitation before being returned to their home world.
Alien Sanctuary game cards are designed to be used in conjunction with Alien Sanctuary a Tabletop Eco Tycoon Game in which you manage a sanctuary where aliens comes for treatment and rehabilitation before being returned to their home world.
This is the second expansion of Rad Zone Totality and is designed to be used in conjunction with the core rules. It includes the search matrix for the Exhibition Centre and the building map. All the search matrix references for the map are included n the expansion, so this is a totally new location and map for your survivors.
The Exhibition Centre search matrices are listed first. Search modifiers do not apply to all tables in the matrix: guidance is provided in the title of the table. Some of the tables are designed to increase the random nature of searching so may point you to another table. In the centre page and at the back of the book are the maps. They included large and smaller formats; giving two print options.
Situation
You have discovered a large building which appears to be an Exhibition Centre. There could be useful loot inside, but you can see from the outside that there has already been some looting and it looks like there may even be people living within the structure. However, there could potentially be supplies and handy equipment for the bunker.
You may now select the Exhibition Centre when out on mission!
Dark Force Incursion is a solo game where the player has to reclaim the defensive forts in his land from an invading Dark Force. It is played on a single sheet of paper and with the use of a six sided dice the player plots his route across the hex grid map. Obstacles will be encountered and battles lost. The aim of the game is to claim back more than half of the forts on the map. The number will vary based upon the map, but ultimately if the Dark Force defends half or more of the forts on the map you have lost. You can claim a fort tile by placing one of your armies on it. This must be achieved before the dark force amasses 25 armies. If the dark force raises 25 armies before you reclaim the forts, they have contained your rebellion and the war is lost.
Every game of Dark Force Incursion tells a story of battle and conflict. This is the strength of the game. You can see your own attempt at saving your lands and the resulting narrative, a series of encounters that often have dramatic outcomes.
Adventurers are known to have braved the caves for many reasons. To help rid the land of the creatures that might venture out at night or to find treasure to support their growing domains. Others enter to raise their level before they venture back into the main undefeated dungeon that plagues the land.
This is the Lairs Expansion for 2D6 Dungeon and features the rules and tables for the Infernal Caves and Sunken Swamp. To play the Lairs Expansion you will need the 2D6 Dungeon Core Rules. You will also need the Tables Codex as some of the tables referenced in this expansion are found there.
Murder at Morley Workshop – A D&D 5e Winter One Shot Adventure for Levels 1-3.
Set in a frontier town, nestled on a snowy plain, the Murder at Morley’s Workshop is a winter one shot adventure for DnD 5e. Positioned at the edge of the village, next to an ancient woodland, Morley’s workshop is the focus of a grisly crime. A man driven by savage hatred murders his cousin. The resulting spilling of blood, combined with the man’s malice, calls forth a vicious Fey creature from the crimson pool. In turn this twisted magic then beacons a crazed animal from the dark wood beyond. The party of adventurers are called to the location as the town alarm goes up with the sighting of the giant bear at the workshop. It is prowling around the building and the large workshop door appears to be open…
The Adventure Overview
There are three main elements to the adventure. Firstly the players must deal with the bear that has become crazed and will not let them enter the building. Secondly inside is a crime scene, a murder has taken place. Morley is hiding in the building. Thirdly an evil Red Cap has emerged from the blood and is holed up in the workshop having already devoured the victim and bathed in his blood. The players must solve the murder, defeat or repel the bear and take on the Red Cap.
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