2D6 Legendary Dungeon

Price range: £5.99 through £59.99

2D6 Legendary Dungeon is an expansion for 2D6 Dungeon: a dungeon crawler, print and play, roll and write game designed by Toby Lancaster where you play as an experienced adventurer, a legend, who must enter the Legendary Dungeon and defeat the monster that is threatening to destroy the realm. You will need the 2D6 Dungeon core rules, two different colour six sided dice, an additional two six sided dice, a pencil and a dot grid sheet to draw the map on, and the Character Sheet (provided at the rear of the book). If you know how to play 2D6 Dungeon then you’ll be able to jump straight into this new expansion. Rooms are generated the same way with several additions, and advanced combat has a few key updates which build upon the core rules. The dramatic narrative is enhanced by the addition of Spectral Energy.

Description

Setting

2D6 Legendary Dungeon is set in its own fantasy world, called Coradine. It is a land where the people have a longstanding peace, war seemingly forgotten, and the regions and realms respect a unified sovereignty.  However a rumour is spreading. It whispers of a terrible place where an insidious evil grows. It is said to be in a land not far from yours, where people live in fear of the night. Merchants who pass through your village talk of a terrifying presence; a mighty dungeon, hewn from rock, a stone maw risen from the churning ground. A temple and monastery positioned above it have disappeared, sucked into the depths. A militia went to investigate but they never returned and now, no one dares approach.

People talk of you in the same breath as hope. You are their hero, their legend. They see this as your responsibility, that you must protect the realm. You know deep down that it is your destiny to face this terrible enemy. What form it takes no one can tell, but you are the only one who can face it. Your Mythical Armour and Fabled Weapon make you a powerful force, but will it be enough to take on the Legendary Dungeon?

 

What Else You Need to Play

As well as the 2D6 Dungeon Core Rules book, the Tables Codex book, you will need 2 different-coloured six-sided dice, an additional 2 six-sided dice, a pencil, and a dot grid sheet to draw the map on (see rear of the book).

 

Additional information

Weight 300 g
Dimensions 21 × 15.5 × 1.5 cm
Format

Digital Edition, Paperback Edition, Spiral Bound Edition, Hardback Edition, Faux Leather Edition

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