The Frost Infection has gripped the 1st level of the Dungeon. A cold wind has blown into the area and with it comes snow. Ice grips the ground affecting the top level of the dungeon. Drawing out corrupt Low Magic that infects some of its denizens. The patrols are gripped by an icy rage. This is an optional event to increase the difficulty of your level 1 encounters.
Dark Force Incursion is a solo game where the player has to reclaim the defensive forts in his land from an invading Dark Force. It is played on a single sheet of paper and with the use of a six sided dice the player plots his route across the hex grid map. Obstacles will be encountered and battles lost. The aim of the game is to claim back more than half of the forts on the map. The number will vary based upon the map, but ultimately if the Dark Force defends half or more of the forts on the map you have lost. You can claim a fort tile by placing one of your armies on it. This must be achieved before the dark force amasses 25 armies. If the dark force raises 25 armies before you reclaim the forts, they have contained your rebellion and the war is lost.
Every game of Dark Force Incursion tells a story of battle and conflict. This is the strength of the game. You can see your own attempt at saving your lands and the resulting narrative, a series of encounters that often have dramatic outcomes.
The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
2D6 Printed Creature Cards work alongside 2D6 Dungeon, a classic-style dungeon crawl, print-and-play, roll-and-write game built for solo play. In the game, you explore randomly generated dungeon rooms, battle dangerous creatures, collect treasure, and gain experience as you work toward becoming a legendary adventurer. Every dungeon and adventure offers a different experience, making each journey unique.
You play as an adventurer with a rare quality that sets you apart from others. After hearing rumours of a nearby dungeon, you search for its entrance and finally uncover it. Now you have the chance to make your fortune. You know the dangers ahead will test your strength and resolve, but you believe you possess the skill and determination needed to become a legend.
The Haunted House expansion is based in the same world as the rest of the 2D6 Dungeon and although the Haunted House theme is often seen in modern contexts, in this situation it is placed in the fantasy world of Coradine. This time though, rather than playing an adventurer, you play the town constable and have been called to a house on the outskirts of town, where something strange is happening. As it happens, it is All Deaths’ Eve and locals want the site cleared so the evil does not spread to the rest of the village. They are calling it a haunting, an infestation of Low Magic, but who knows what creatures have taken up residence?”
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