2D6 Dungeon Lairs Expansion Omnibus – all the expansion’s in one edition…
This omnibus features five lairs from three previous 2D6 publications. These are The Infernal Cave, The Sunken Swamp, The Ancient Mine Shaft, The Basins of Adrumar and The Haunted House. Each is a self contained adventure which will see creatures and treasure revealed in new and unexpected ways.
This is the 2d6 Dungeon Lairs Omnibus Expansion for 2D6 Dungeon. It Includes The Lairs Volume 1 and 2 alongside The Haunted House expansion. There are no additional rules but there is some new content. This includes some examples of Lair maps and some inspirational photos taken by the author.
Also the it appears as the in the popular spiral bound edition:
2D6 Crib Sheet Bookmark is designed to be used as a quick reference guide for 2D6 Dungeon a classic-style dungeon crawl, print & play, roll-and-write game, designed for solo play. Where you explore randomly generated dungeon rooms, fight creatures, and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.
You are an adventurer who has that special quality that marks you out as exceptional. You have heard that there is a dungeon located nearby and, after searching, have discovered the entrance. This is your opportunity to make your fortune and, although you know the challenges ahead will be difficult, you sense you have what it takes to become a legend.
2D6 Dungeon is a classic-style dungeon crawl, print & play, roll-and-write game designed for solo play. You explore randomly generated dungeon rooms, fight creatures, and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.
You are an adventurer who has that special quality that marks you out as exceptional. You have heard that there is a dungeon located nearby and, after searching, have discovered the entrance. This is your opportunity to make your fortune and, although you know the challenges ahead will be difficult, you sense you have what it takes to become a legend.
2D6 Printed Creature Cards work alongside 2D6 Dungeon, a classic-style dungeon crawl, print-and-play, roll-and-write game built for solo play. In the game, you explore randomly generated dungeon rooms, battle dangerous creatures, collect treasure, and gain experience as you work toward becoming a legendary adventurer. Every dungeon and adventure offers a different experience, making each journey unique.
You play as an adventurer with a rare quality that sets you apart from others. After hearing rumours of a nearby dungeon, you search for its entrance and finally uncover it. Now you have the chance to make your fortune. You know the dangers ahead will test your strength and resolve, but you believe you possess the skill and determination needed to become a legend.
The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
This is the first expansion of Rad Zone Totality and is designed to be used in conjunction with the core rules. It includes the search matrix for the Science Laboratory and the building map. All the search matrix references for the map are included n the expansion, so this is a totally new location and map for your survivors.
The Science Lab (SCL) search matrices are listed first. Search modifiers do not apply to all tables in the matrix: guidance is provided in the title of the table. Some of the tables are designed to increase the random nature of searching so may point you to another table. At the back of the book are the maps. They included large and smaller formats; on half pages to be stuck together and on a full page giving two print options. Because this is a digital product these pages can be printed individually.
Situation
You have discovered a large building which appears to be a science centre or laboratory. There could be useful loot inside, but you can see from the outside that there has already been some looting and it looks like there may even be people living within the structure. However, there could potentially be medical supplies and handy equipment for the bunker.
You may now select the Science Laboratory when out on mission!
The Haunted House expansion is based in the same world as the rest of the 2D6 Dungeon and although the Haunted House theme is often seen in modern contexts, in this situation it is placed in the fantasy world of Coradine. This time though, rather than playing an adventurer, you play the town constable and have been called to a house on the outskirts of town, where something strange is happening. As it happens, it is All Deaths’ Eve and locals want the site cleared so the evil does not spread to the rest of the village. They are calling it a haunting, an infestation of Low Magic, but who knows what creatures have taken up residence?”
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