2D6 Dungeon Lairs Expansion Omnibus – all the expansion’s in one edition…
This omnibus features five lairs from three previous 2D6 publications. These are The Infernal Cave, The Sunken Swamp, The Ancient Mine Shaft, The Basins of Adrumar and The Haunted House. Each is a self contained adventure which will see creatures and treasure revealed in new and unexpected ways.
This is the 2d6 Dungeon Lairs Omnibus Expansion for 2D6 Dungeon. It Includes The Lairs Volume 1 and 2 alongside The Haunted House expansion. There are no additional rules but there is some new content. This includes some examples of Lair maps and some inspirational photos taken by the author.
Also the it appears as the in the popular spiral bound edition:
2D6 Crib Sheet Bookmark is designed to be used as a quick reference guide for 2D6 Dungeon a classic-style dungeon crawl, print & play, roll-and-write game, designed for solo play. Where you explore randomly generated dungeon rooms, fight creatures, and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.
You are an adventurer who has that special quality that marks you out as exceptional. You have heard that there is a dungeon located nearby and, after searching, have discovered the entrance. This is your opportunity to make your fortune and, although you know the challenges ahead will be difficult, you sense you have what it takes to become a legend.
2D6 Dungeon is a classic-style dungeon crawl, print & play, roll-and-write game designed for solo play. You explore randomly generated dungeon rooms, fight creatures, and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.
You are an adventurer who has that special quality that marks you out as exceptional. You have heard that there is a dungeon located nearby and, after searching, have discovered the entrance. This is your opportunity to make your fortune and, although you know the challenges ahead will be difficult, you sense you have what it takes to become a legend.
2D6 Printed Creature Cards work alongside 2D6 Dungeon, a classic-style dungeon crawl, print-and-play, roll-and-write game built for solo play. In the game, you explore randomly generated dungeon rooms, battle dangerous creatures, collect treasure, and gain experience as you work toward becoming a legendary adventurer. Every dungeon and adventure offers a different experience, making each journey unique.
You play as an adventurer with a rare quality that sets you apart from others. After hearing rumours of a nearby dungeon, you search for its entrance and finally uncover it. Now you have the chance to make your fortune. You know the dangers ahead will test your strength and resolve, but you believe you possess the skill and determination needed to become a legend.
The Blood Ritual has gripped the 1st and 2nd levels of the Dungeon. Murataynie calls to its followers and the Blood Ritual begins. Four types of enemy worshipers have been affected by this religious fervour becoming enhanced and full of rage. Consequently they are now stronger. Introducing 4 variant creature cards to spice up your 2D6 Dungeon adventure. This is an optional event to increase the difficulty of your level 1 and 2 encounters.
This is the second expansion of Rad Zone Totality and is designed to be used in conjunction with the core rules. It includes the search matrix for the Exhibition Centre and the building map. All the search matrix references for the map are included n the expansion, so this is a totally new location and map for your survivors.
The Exhibition Centre search matrices are listed first. Search modifiers do not apply to all tables in the matrix: guidance is provided in the title of the table. Some of the tables are designed to increase the random nature of searching so may point you to another table. In the centre page and at the back of the book are the maps. They included large and smaller formats; giving two print options.
Situation
You have discovered a large building which appears to be an Exhibition Centre. There could be useful loot inside, but you can see from the outside that there has already been some looting and it looks like there may even be people living within the structure. However, there could potentially be supplies and handy equipment for the bunker.
You may now select the Exhibition Centre when out on mission!
Alien Sanctuary game cards are designed to be used in conjunction with Alien Sanctuary a Tabletop Eco Tycoon Game in which you manage a sanctuary where aliens comes for treatment and rehabilitation before being returned to their home world.
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