2D6 Dungeon – The Beast of Pencarrow Moor – Digital Edition
£3.49
2D6 Beast of Pencarrow Moor
The Beast of Pencarrow Moor expansion is based in the same world as the rest of the 2D6 Dungeon. This is the third adventure that you play as the town constable. Reports have been coming in from homesteads and farms that border Pencarrow Moor of a glowing creature, larger than a horse, terribly fierce and unrelenting. It has taken sheep and people alike and now must be stopped. As the Constable, you have been called in to investigate and hopefully put an end to the terror.
This is the Beast of Pencarrow Moor for 2D6 Dungeon, a seasonal special. It features the rules and tables for exploring a very different location. To play this expansion you will need the 2D6 Dungeon Core Rules (which includes the Tables Codex) to reference, but there are some exclusive and themed rules below that make exploring the moor quite different to exploring a dungeon.
Digital Version only.
You can see this expansion played here:
If you like the Beast of Pencarrow Moor you can see The Haunted House here another halloween specials.
2D6 Crib Sheet Bookmark is designed to be used as a quick reference guide for 2D6 Dungeon a classic-style dungeon crawl, print & play, roll-and-write game, designed for solo play. Where you explore randomly generated dungeon rooms, fight creatures, and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.
You are an adventurer who has that special quality that marks you out as exceptional. You have heard that there is a dungeon located nearby and, after searching, have discovered the entrance. This is your opportunity to make your fortune and, although you know the challenges ahead will be difficult, you sense you have what it takes to become a legend.
2D6 Dungeon is a classic-style dungeon crawl, print & play, roll-and-write game designed for solo play. You explore randomly generated dungeon rooms, fight creatures, and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.
You are an adventurer who has that special quality that marks you out as exceptional. You have heard that there is a dungeon located nearby and, after searching, have discovered the entrance. This is your opportunity to make your fortune and, although you know the challenges ahead will be difficult, you sense you have what it takes to become a legend.
2D6 Printed Creature Cards work alongside 2D6 Dungeon, a classic-style dungeon crawl, print-and-play, roll-and-write game built for solo play. In the game, you explore randomly generated dungeon rooms, battle dangerous creatures, collect treasure, and gain experience as you work toward becoming a legendary adventurer. Every dungeon and adventure offers a different experience, making each journey unique.
You play as an adventurer with a rare quality that sets you apart from others. After hearing rumours of a nearby dungeon, you search for its entrance and finally uncover it. Now you have the chance to make your fortune. You know the dangers ahead will test your strength and resolve, but you believe you possess the skill and determination needed to become a legend.
2D6 Custom dice set have been specially designed for use with 2D6 Dungeon. The dice set consists of five dice. An X and Y axis dice, a door number die and two standard different coloured pip dice, in a black pouch with the 2D6 logo.
2D6 Realm Cards are designed to be used in conjunction with 2D6 Realm the official overland expansion for 2D6 Dungeon, the dungeon crawler designed by Toby Lancaster.
The Frost Infection has gripped the 1st level of the Dungeon. A cold wind has blown into the area and with it comes snow. Ice grips the ground affecting the top level of the dungeon. Drawing out corrupt Low Magic that infects some of its denizens. The patrols are gripped by an icy rage. This is an optional event to increase the difficulty of your level 1 encounters.
This is the second expansion of Rad Zone Totality and is designed to be used in conjunction with the core rules. It includes the search matrix for the Exhibition Centre and the building map. All the search matrix references for the map are included n the expansion, so this is a totally new location and map for your survivors.
The Exhibition Centre search matrices are listed first. Search modifiers do not apply to all tables in the matrix: guidance is provided in the title of the table. Some of the tables are designed to increase the random nature of searching so may point you to another table. In the centre page and at the back of the book are the maps. They included large and smaller formats; giving two print options.
Situation
You have discovered a large building which appears to be an Exhibition Centre. There could be useful loot inside, but you can see from the outside that there has already been some looting and it looks like there may even be people living within the structure. However, there could potentially be supplies and handy equipment for the bunker.
You may now select the Exhibition Centre when out on mission!
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