This festive expansion for the print and play, roll and write, solo game Rad Zone features a range of new content. We hope to bring a bit of festive cheer to your desperate struggle for survival in the harsh irradiated world your survivors find themselves in! Of course, that’s not to say there isn’t additional peril… Included with this expansion are two festive missions, new rumours to confirm, a Christmas themed search matrix, an additional Journey Chart and two new location maps. These need to be used in line with the Rad Zone core rules which all remain the same for this expansion
Rad Zone Totality Radioactive Reindeer is a Christmas Expansion for our highly successful Rad Zone Totality. Designed to be used in conjunction with Rad Zone Totality a roll and write game set in a dystopian future. This is not a standalone product, so the original Rad Zone Totality is required. Also compatible with the original first edition rules.
Use a character from a previous mission or create a new one, this new expansion takes your characters to a new location and new adventures.
Rad Zone Totality is also available to be purchased from our store here:
This is the first expansion of Rad Zone Totality and is designed to be used in conjunction with the core rules. It includes the search matrix for the Science Laboratory and the building map. All the search matrix references for the map are included n the expansion, so this is a totally new location and map for your survivors.
The Science Lab (SCL) search matrices are listed first. Search modifiers do not apply to all tables in the matrix: guidance is provided in the title of the table. Some of the tables are designed to increase the random nature of searching so may point you to another table. At the back of the book are the maps. They included large and smaller formats; on half pages to be stuck together and on a full page giving two print options. Because this is a digital product these pages can be printed individually.
Situation
You have discovered a large building which appears to be a science centre or laboratory. There could be useful loot inside, but you can see from the outside that there has already been some looting and it looks like there may even be people living within the structure. However, there could potentially be medical supplies and handy equipment for the bunker.
You may now select the Science Laboratory when out on mission!
The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
2D6 Custom dice set have been specially designed for use with 2D6 Dungeon. The dice set consists of five dice. An X and Y axis dice, a door number die and two standard different coloured pip dice, in a black pouch with the 2D6 logo.
2D6 Dungeon Lair Expansion Vol 2 – the adventure continues…
Most mine shafts that are found in the land have collapsed and cannot be entered. But the Ancient Mine Shaft was well established and has a complex network of deep rooms on three levels. These abandoned locations are feared by locals and can be a place where subterranean creatures have penetrated or sought shelter and must be cleared to remove the threat to the land.
In the west of Adrumar, in the region that borders the Heartland, are the Basins of Adrumar. They were formed by an earthquake many centuries ago when rock formations were revealed by sinking sands. They are a network of open top rooms set in uneven sandstone chambers sculpted by Kaladear herself during the creation of the world.
2D6 Realm is the overland expansion for 2D6 Dungeon, the dungeon crawler designed by Toby Lancaster. You will need the original 2D6 Dungeon Core Rules to play this expansion even though there are many unique rules herein. This is a roll and write, print and play, solo player game.
The 2D6 Realm rule book begins with an outline of the setting, followed by the rules and the tables to generate the world within which your adventurer explores and lives. There are many tables to expand the narrative and new sheets that help you manage a realm in which you can also construct buildings to generate an income and work to wards better weapons and equipment. There is also an extensive Lore section that can be used to inject more narrative into your adventure.
2D6 Printed Creature Cards work alongside 2D6 Dungeon, a classic-style dungeon crawl, print-and-play, roll-and-write game built for solo play. In the game, you explore randomly generated dungeon rooms, battle dangerous creatures, collect treasure, and gain experience as you work toward becoming a legendary adventurer. Every dungeon and adventure offers a different experience, making each journey unique.
You play as an adventurer with a rare quality that sets you apart from others. After hearing rumours of a nearby dungeon, you search for its entrance and finally uncover it. Now you have the chance to make your fortune. You know the dangers ahead will test your strength and resolve, but you believe you possess the skill and determination needed to become a legend.
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