The Frost Infection has gripped the 1st level of the Dungeon. A cold wind has blown into the area and with it comes snow. Ice grips the ground affecting the top level of the dungeon. Drawing out corrupt Low Magic that infects some of its denizens. The patrols are gripped by an icy rage. This is an optional event to increase the difficulty of your level 1 encounters.
The Haunted House expansion is based in the same world as the rest of the 2D6 Dungeon and although the Haunted House theme is often seen in modern contexts, in this situation it is placed in the fantasy world of Coradine. This time though, rather than playing an adventurer, you play the town constable and have been called to a house on the outskirts of town, where something strange is happening. As it happens, it is All Deaths’ Eve and locals want the site cleared so the evil does not spread to the rest of the village. They are calling it a haunting, an infestation of Low Magic, but who knows what creatures have taken up residence?”
2D6 Realm is the overland expansion for 2D6 Dungeon, the dungeon crawler designed by Toby Lancaster. You will need the original 2D6 Dungeon Core Rules to play this expansion even though there are many unique rules herein. This is a roll and write, print and play, solo player game.
The 2D6 Realm rule book begins with an outline of the setting, followed by the rules and the tables to generate the world within which your adventurer explores and lives. There are many tables to expand the narrative and new sheets that help you manage a realm in which you can also construct buildings to generate an income and work to wards better weapons and equipment. There is also an extensive Lore section that can be used to inject more narrative into your adventure.
Alien Sanctuary – A Sci-fi RPG Tabletop Eco Tycoon Game
Alien Sanctuary is a Roll and Write, Print and Play game where you mange a sanctuary for aliens to come for treatment and rehabilitation before being returned to their own world.
This 50 page booklet contains the rules needed to play. as well as a selection of tables and 10 Alien profile cards. There are also three main sanctuary operation sheets and an optional narrative sheet to help you manage the coming and goings of your aliens.
This is the second expansion of Rad Zone Totality and is designed to be used in conjunction with the core rules. It includes the search matrix for the Exhibition Centre and the building map. All the search matrix references for the map are included n the expansion, so this is a totally new location and map for your survivors.
The Exhibition Centre search matrices are listed first. Search modifiers do not apply to all tables in the matrix: guidance is provided in the title of the table. Some of the tables are designed to increase the random nature of searching so may point you to another table. In the centre page and at the back of the book are the maps. They included large and smaller formats; giving two print options.
Situation
You have discovered a large building which appears to be an Exhibition Centre. There could be useful loot inside, but you can see from the outside that there has already been some looting and it looks like there may even be people living within the structure. However, there could potentially be supplies and handy equipment for the bunker.
You may now select the Exhibition Centre when out on mission!
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