The Frost Infection has gripped the 1st level of the Dungeon. A cold wind has blown into the area and with it comes snow. Ice grips the ground affecting the top level of the dungeon. Drawing out corrupt Low Magic that infects some of its denizens. The patrols are gripped by an icy rage. This is an optional event to increase the difficulty of your level 1 encounters.
The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
2D6 Dungeon Lair Expansion Vol 2 – the adventure continues…
Most mine shafts that are found in the land have collapsed and cannot be entered. But the Ancient Mine Shaft was well established and has a complex network of deep rooms on three levels. These abandoned locations are feared by locals and can be a place where subterranean creatures have penetrated or sought shelter and must be cleared to remove the threat to the land.
In the west of Adrumar, in the region that borders the Heartland, are the Basins of Adrumar. They were formed by an earthquake many centuries ago when rock formations were revealed by sinking sands. They are a network of open top rooms set in uneven sandstone chambers sculpted by Kaladear herself during the creation of the world.
The Haunted House expansion is based in the same world as the rest of the 2D6 Dungeon and although the Haunted House theme is often seen in modern contexts, in this situation it is placed in the fantasy world of Coradine. This time though, rather than playing an adventurer, you play the town constable and have been called to a house on the outskirts of town, where something strange is happening. As it happens, it is All Deaths’ Eve and locals want the site cleared so the evil does not spread to the rest of the village. They are calling it a haunting, an infestation of Low Magic, but who knows what creatures have taken up residence?”
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