2D6 Dungeon – The Beast of Pencarrow Moor – Digital Edition
£3.49
2D6 Beast of Pencarrow Moor
The Beast of Pencarrow Moor expansion is based in the same world as the rest of the 2D6 Dungeon. This is the third adventure that you play as the town constable. Reports have been coming in from homesteads and farms that border Pencarrow Moor of a glowing creature, larger than a horse, terribly fierce and unrelenting. It has taken sheep and people alike and now must be stopped. As the Constable, you have been called in to investigate and hopefully put an end to the terror.
This is the Beast of Pencarrow Moor for 2D6 Dungeon, a seasonal special. It features the rules and tables for exploring a very different location. To play this expansion you will need the 2D6 Dungeon Core Rules (which includes the Tables Codex) to reference, but there are some exclusive and themed rules below that make exploring the moor quite different to exploring a dungeon.
Digital Version only.
You can see this expansion played here:
If you like the Beast of Pencarrow Moor you can see The Haunted House here another halloween specials.
2D6 Printed Creature Cards work alongside 2D6 Dungeon, a classic-style dungeon crawl, print-and-play, roll-and-write game built for solo play. In the game, you explore randomly generated dungeon rooms, battle dangerous creatures, collect treasure, and gain experience as you work toward becoming a legendary adventurer. Every dungeon and adventure offers a different experience, making each journey unique.
You play as an adventurer with a rare quality that sets you apart from others. After hearing rumours of a nearby dungeon, you search for its entrance and finally uncover it. Now you have the chance to make your fortune. You know the dangers ahead will test your strength and resolve, but you believe you possess the skill and determination needed to become a legend.
2D6 Crib Sheet Bookmark is designed to be used as a quick reference guide for 2D6 Dungeon a classic-style dungeon crawl, print & play, roll-and-write game, designed for solo play. Where you explore randomly generated dungeon rooms, fight creatures, and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.
You are an adventurer who has that special quality that marks you out as exceptional. You have heard that there is a dungeon located nearby and, after searching, have discovered the entrance. This is your opportunity to make your fortune and, although you know the challenges ahead will be difficult, you sense you have what it takes to become a legend.
2D6 Dungeon is a classic-style dungeon crawl, print & play, roll-and-write game designed for solo play. You explore randomly generated dungeon rooms, fight creatures, and collect treasure as you gain experience and levels and strive to become a legendary adventurer. Every adventure and dungeon is unique.
You are an adventurer who has that special quality that marks you out as exceptional. You have heard that there is a dungeon located nearby and, after searching, have discovered the entrance. This is your opportunity to make your fortune and, although you know the challenges ahead will be difficult, you sense you have what it takes to become a legend.
2D6 Realm Cards are designed to be used in conjunction with 2D6 Realm the official overland expansion for 2D6 Dungeon, the dungeon crawler designed by Toby Lancaster.
Alien Sanctuary – Phase Four Expansion Booklet expands the narrative of the core Alien Sanctuary Game. It tags on a phase 4 to the turn which naturally follows of from phase 3. It consists of potential events that can reward or penalise. It will often have an impact on your aliens or the sanctuary. There are also additional Ranger Drone upgrades and even a new Alien! But one you do not want in your sanctuary.
The Haunted House expansion is based in the same world as the rest of the 2D6 Dungeon and although the Haunted House theme is often seen in modern contexts, in this situation it is placed in the fantasy world of Coradine. This time though, rather than playing an adventurer, you play the town constable and have been called to a house on the outskirts of town, where something strange is happening. As it happens, it is All Deaths’ Eve and locals want the site cleared so the evil does not spread to the rest of the village. They are calling it a haunting, an infestation of Low Magic, but who knows what creatures have taken up residence?”
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