The Blood Ritual has gripped the 1st and 2nd levels of the Dungeon. Murataynie calls to its followers and the Blood Ritual begins. Four types of enemy worshipers have been affected by this religious fervour becoming enhanced and full of rage. Consequently they are now stronger. Introducing 4 variant creature cards to spice up your 2D6 Dungeon adventure. This is an optional event to increase the difficulty of your level 1 and 2 encounters.
The 2D6 Blood Ritual Event Card is an A6 Postcard with 4 variant creature cards to go with 2D6 Dungeon. These cards are intended for use in Level 1 and 2 of the dungeon.
The Forest Infection Event Card can also be found here:
The Creatures of the Corn expansion is based in the same world as the rest of the 2D6 Dungeon. This is the second adventure that you play as the town constable. After a day of traveling, you arrive at a farmstead and find a trail of blood leading down the stone steps to a muddy path along side a massive field of corn. You peer in and see a gloomy tunnel leading off into the corn. You have tried to ignore the fact it is “All Deaths” eve, but the locals see it as a sign that low magic is behind the disappearances. Ideally you would wait till morning, but there is no time to waste. If you are to save the farmers, then you must face the creatures of the corn.
2D6 Dungeon Lair Expansion Vol 2 – the adventure continues…
Most mine shafts that are found in the land have collapsed and cannot be entered. But the Ancient Mine Shaft was well established and has a complex network of deep rooms on three levels. These abandoned locations are feared by locals and can be a place where subterranean creatures have penetrated or sought shelter and must be cleared to remove the threat to the land.
In the west of Adrumar, in the region that borders the Heartland, are the Basins of Adrumar. They were formed by an earthquake many centuries ago when rock formations were revealed by sinking sands. They are a network of open top rooms set in uneven sandstone chambers sculpted by Kaladear herself during the creation of the world.
2D6 Value sheet Bookmark is designed to be used as a quick reference guide for 2D6 Dungeon a classic-style dungeon crawl, print & play, roll-and-write game, designed for solo play. This bookmark list the values some of the most commonly found non magical items available within the dungeon. Included on the bookmark are lists for: Gem values, Miscellaneous values, Armour values and a Herb table.
The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
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