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10 A4 Dungeon Escape Room Battle Mats
£9.99Ten A4 Dungeon Escape Room Battle Mats
Ten Dungeon Escape Room Battle Mats features 10 hand drawn maps, in high detail, in a 1 inch to 5 foot scale. These dungeon rooms, drawn by Toby Lancaster AKA Dark Realm Maps, are different from your normal subterranean domain though. They show a series of escape rooms where the players must take on a number of physical challenges and solve puzzles. Each one is independent from the other and can easily be slotted into any dungeon. They can be worked into the main story line or exist as a one off challenge.
A5 RPG Maps Zine – Issue 1 Town Center Buildings – Digital Version
£2.99A5 RPG Maps Zine – Issue 1 Town Center Buildings
This publication brings you 10 highly detailed hand drawn buildings that could appear in a market or down a high street, where your party of adventures may well explore or spend their downtime. Download and print as required.
They are designed to be used in a range of RPG fantasy settings and with any number of roleplay systems. As a generic set of buildings, they draw upon a selection of references including historical and fantasy settings, such as medieval Europe and Middle Earth. You can inject these into any mission either as the main encounter space or an aside. These town buildings are great for crime style adventures or the launch into something grander, or a way of introducing an NPC.
A5 RPG maps zine – Issue 1 Town Center Buildings
£4.99A5 RPG Maps Zine – Issue 1 Town Center Buildings
This publication brings you 10 highly detailed hand drawn buildings that could appear in a market or down a high street, where your party of adventures may well explore or spend their downtime. All in a handy zine format.
They are designed to be used in a range of RPG fantasy settings and with any number of roleplay systems. As a generic set of buildings, they draw upon a selection of references including historical and fantasy settings, such as medieval Europe and Middle Earth. You can inject these into any mission either as the main encounter space or an aside. These town buildings are great for crime style adventures or the launch into something grander, or a way of introducing an NPC.
Murder at Morley – Digital Version
£2.99Murder at Morley Workshop – A D&D 5e Winter One Shot Adventure for Levels 1-3.
Set in a frontier town, nestled on a snowy plain, the Murder at Morley’s Workshop is a winter one shot adventure for DnD 5e. Positioned at the edge of the village, next to an ancient woodland, Morley’s workshop is the focus of a grisly crime. A man driven by savage hatred murders his cousin. The resulting spilling of blood, combined with the man’s malice, calls forth a vicious Fey creature from the crimson pool. In turn this twisted magic then beacons a crazed animal from the dark wood beyond. The party of adventurers are called to the location as the town alarm goes up with the sighting of the giant bear at the workshop. It is prowling around the building and the large workshop door appears to be open…
The Adventure Overview
There are three main elements to the adventure. Firstly the players must deal with the bear that has become crazed and will not let them enter the building. Secondly inside is a crime scene, a murder has taken place. Morley is hiding in the building. Thirdly an evil Red Cap has emerged from the blood and is holed up in the workshop having already devoured the victim and bathed in his blood. The players must solve the murder, defeat or repel the bear and take on the Red Cap.
Dark Force Incursion – Omnibus Edition.
£5.99Dark Force Incursion is a solo game where the player has to reclaim the defensive forts in his land from an invading Dark Force. It is played on a single sheet of paper and with the use of a six sided dice the player plots his route across the hex grid map. Obstacles will be encountered and battles lost. The aim of the game is to claim back more than half of the forts on the map. The number will vary based upon the map, but ultimately if the Dark Force defends half or more of the forts on the map you have lost. You can claim a fort tile by placing one of your armies on it. This must be achieved before the dark force amasses 25 armies. If the dark force raises 25 armies before you reclaim the forts, they have contained your rebellion and the war is lost.
Every game of Dark Force Incursion tells a story of battle and conflict. This is the strength of the game. You can see your own attempt at saving your lands and the resulting narrative, a series of encounters that often have dramatic outcomes.
Rad Zone Totality – Printed Episode sheets.
£3.00The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
Rad Zone Totality – Digital Version
£10.00The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
Rad Zone Totality – Hardback Version
£35.00The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
Rad Zone Totality – Paperback Version
£15.00The world faces a terrible apocalypse. Without warning the sun’s radiation spiked to alarming levels and under this relentless and deadly barrage humanity succumbed. People fell ill, millions died, populations moved underground into fortified Rad Bunkers. Many plants and animals perished, and society collapsed. Food and clean water were rationed until people began to starve, and martial law was replaced by irradiated outlaws and bandits roaming the surface in their pain induced craze.
Rad Zone Totality is a roll and write, print and play, set in a harsh dystopian future where you manage a group of survivors. They live in a Rad Bunker and strive to keep their home stocked with food, water, medical supplies, fuel, equipment and raw materials. They must go on dangerous missions, salvage these much-needed items from the city and at the same time avoid bandits that roam the land in their radiation induced craze. On top of this they must be quick to avoid taking a dangerous dose of radiation.
Goblin Tower 5e D&D Adventure – Paperback Edition
£15.00Goblin Tower 5e D&D Adventure – Letter Size Paperback Edition
The Goblin Tower is a D&D 5e adventure for 1st to 3rd level characters. It consists of 2-4 sessions in which the players explore a tower and a mine that have been taken over by a goblin tribe known as the Jagged Tusk or simply “The Jaggers”. This motley crew of Hunters, Gatherers and Pariahs are led by their queen, Scoria Grel, and her wizard, the Booyahg Caster called Gas’tunker.
Goblin Tower 5e D&D Adventure – Digital only Version
£7.99Goblin Tower 5e D&D Adventure – Digital Version
The Goblin Tower is a D&D 5e adventure for 1st to 3rd level characters. It consists of 2-4 sessions in which the players explore a tower and a mine that have been taken over by a goblin tribe known as the Jagged Tusk or simply “The Jaggers”. This motley crew of Hunters, Gatherers and Pariahs are led by their queen, Scoria Grel, and her wizard, the Booyahg Caster called Gas’tunker.
War Within RPG Digital only Version
£7.99War Within Hardback Edition
War Within RPG is a role playing game set in a tense Cold War arena. Based in the 1980s in an alternate reality it has been thirty years since a great war tore the world apart. Each player takes on the role of a country’s leader alongside a team of Trusted Aides, making decisions on behalf of their people. A Nuclear Non-proliferation Treaty hangs over the world. Three of the Non-Player Governments (NPGs) have access to nuclear weapons, two of which were at war. They have agreed to not use their nuclear weapons and to not help others acquire them. But their government types are opposed, and tension grows. The players, as new leaders of their countries, find themselves in a fragile Cold War. Will they survive the coming storm?
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