Description
A5 Paperback version containing all the game rules and sample cards required to play this highly imagnative role play game
Making Table Top Games Tell Stories
War Within RPG is a role playing game set in a tense Cold War arena. Based in the 1980s in an alternate reality it has been thirty years since a great war tore the world apart. Each player takes on the role of a country’s leader alongside a team of Trusted Aides, making decisions on behalf of their people. A Nuclear Non-proliferation Treaty hangs over the world. Three of the Non-Player Governments (NPGs) have access to nuclear weapons, two of which were at war. They have agreed to not use their nuclear weapons and to not help others acquire them. But their government types are opposed, and tension grows. The players, as new leaders of their countries, find themselves in a fragile Cold War. Will they survive the coming storm?
9 in stock
A5 Paperback version containing all the game rules and sample cards required to play this highly imagnative role play game
Weight | 215 g |
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Dimensions | 20.8 × 14.8 × 0.8 cm |
War Within RPG is a role playing game set in a tense Cold War arena. Based in the 1980s in an alternate reality it has been thirty years since a great war tore the world apart. Each player takes on the role of a country’s leader alongside a team of Trusted Aides, making decisions on behalf of their people. A Nuclear Non-proliferation Treaty hangs over the world. Three of the Non-Player Governments (NPGs) have access to nuclear weapons, two of which were at war. They have agreed to not use their nuclear weapons and to not help others acquire them. But their government types are opposed, and tension grows. The players, as new leaders of their countries, find themselves in a fragile Cold War. Will they survive the coming storm?
War Within RPG is a role playing game set in a tense Cold War arena. Based in the 1980s in an alternate reality it has been thirty years since a great war tore the world apart. Each player takes on the role of a country’s leader alongside a team of Trusted Aides, making decisions on behalf of their people. A Nuclear Non-proliferation Treaty hangs over the world. Three of the Non-Player Governments (NPGs) have access to nuclear weapons, two of which were at war. They have agreed to not use their nuclear weapons and to not help others acquire them. But their government types are opposed, and tension grows. The players, as new leaders of their countries, find themselves in a fragile Cold War. Will they survive the coming storm?
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A print and play, roll and write, solo player, RPG game set in a sci-fi near future where you have to set traps and kill aliens!
You will need two six-sided dice, a pencil, the rule book, contract and map.
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Ten Dungeon Escape Room Battle Mats features 10 hand drawn maps, in high detail, in a 1 inch to 5 foot scale. These dungeon rooms, drawn by Toby Lancaster AKA Dark Realm Maps, are different from your normal subterranean domain though. They show a series of escape rooms where the players must take on a number of physical challenges and solve puzzles. Each one is independent from the other and can easily be slotted into any dungeon. They can be worked into the main story line or exist as a one off challenge.
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The Zombie Crypt consists of 2-4 sessions in which the players explore a graveyard and crypt. These have both been taken over by a horde of Zombies. In an attempt to stave of his immenent death Sidrata Lidner has taken to practicing the dark arts. These attempts have failed but he has unwittngly created a new Zombie Infestation instead.
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